4.8 • 521 Ratings
🗓️ 26 November 2023
⏱️ 60 minutes
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0:00.0 | Hey, Brad, I've been thinking about building a render cluster. |
0:04.4 | As one does, two days before Thanksgiving. |
0:06.8 | Well, so, you know, we're in the final push on the antacruces. |
0:10.2 | And one of the things you do at the very end of a game dev cycle is bake a whole |
0:15.1 | buttload of light maps. |
0:17.0 | And, you know, light maps aren't like a, uh, they're, they're not as intense as they were in, |
0:25.6 | say, the quake days when, you know, Carmack bought a SGI workstation that took three days to |
0:32.6 | bake a light map on a single level or anything like that. |
0:35.1 | I was going to say, this has taken me back to the days of reading plan files, |
0:37.9 | or you're going to have to get a two CPU deck alpha to do this. |
0:41.4 | And then the running two CPUs, both running at 400 megahertz. |
0:44.6 | I'm going to tell you, I'm probably running a little bit faster than two CPUs running in 400 megahertz these days. |
0:50.8 | Fair. Fair. |
0:51.1 | But even with the 13900K and the 4090 like it takes a while to bake a map |
0:58.5 | light map on a on a decent size antacruces level and i was looking around i was like on my old |
1:03.2 | computer with a 3080 t i and then i have the kiddo's computer with a 3080 t high and uh unreal has this thing called swarm that's just built in that if I run a coordinator |
1:14.5 | on one of the machines and give us some hard drive space and then run the swarm client |
1:20.1 | and put the swarm on and Unreal on each of the other computers, then it'll just, you know, |
1:27.3 | do the math. |
1:28.2 | Yeah, |
1:28.5 | I thought this was going to have to be |
1:29.5 | some ramshackle thing |
... |
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