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18. The Design of The Last of Us Part 2

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Alanah Pearce

Troybaker, Videogames, Video Games, Leisure, Mikebithell, Games, Austinwintory, Alanahpearce

4.8697 Ratings

🗓️ 29 June 2020

⏱️ 67 minutes

🧾️ Download transcript

Summary

Sorry this episode is a little late this week, we had some technical issues! BUT, we're here to discuss the gameplay, level, narrative, and sound design of The Last of Us Part 2.

Transcript

Click on a timestamp to play from that location

0:00.0

Well, I gave you multiple point.

0:03.4

Look, Alana, you can add whatever you want.

0:05.5

You can talk about my plunging neckline.

0:07.2

You can talk about the fact that I won't pee in front of other people.

0:09.8

Or the pee fountains in London.

0:14.2

There you go.

0:15.2

That's the cutoff.

0:16.2

The peatons in London.

0:18.0

That's the cutoff.

0:19.0

What I love is that this whole thing even started with Troy going, Mike, are you

0:24.3

okay?

0:25.2

Are you like, so you, I'm not now.

0:28.1

Not now.

0:29.2

I'm very uncomfortable.

0:31.1

He was fine.

0:32.1

Now he's not.

0:32.7

I was.

0:33.3

Now I'm not good.

0:34.8

Not good.

0:37.1

Um, all right. Hi, everyone. Now I'm not good. Not good.

0:38.3

All right.

0:39.2

Hi, everyone.

...

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