4.8 • 521 Ratings
🗓️ 30 June 2024
⏱️ 68 minutes
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0:00.0 | Okay, Adam, I made a benchmark for the first time in about 15 years. |
0:06.0 | You made a series benchmark for series people, for sure. |
0:09.8 | Yeah, we were doing a video for Falcon Northwest about making a PC, like a PC for games. |
0:18.1 | And I realized that there's not any real, like game dev dev like light bake benchmarks or compile benchmarks and stuff like that. |
0:25.6 | So I loaded up UE5 and built a little a little like a I don't want to call it. |
0:32.1 | It's not like a full real life run for a light bake because that takes a kind of long time to run for a real |
0:38.4 | production level. But I made something that I think is fairly representative of what a |
0:42.2 | light bake looks like on a production video game, on a video game as video game. |
0:47.3 | Yeah. Well, and to be fair, it's way more than I know about any of that game development |
0:51.7 | stuff. I know hardware. So it was interesting to see hardware used in a different way. |
0:56.9 | If people want to see the video, it's up on PC World's YouTube channel now. |
1:00.7 | Sponsored by Falcon Northwest, thank you. |
1:02.2 | It was a good, it was one of those perfect testing kind of scenarios where Falcon Northwest was like, |
1:08.1 | hey, we'd love somebody to test, you know, this game dev stuff on hardware. |
1:11.9 | We don't have anybody in house who knows game dev stuff. |
1:15.6 | But we're like, hey, Will, you know this stuff. |
1:18.2 | I was available. |
1:19.5 | It turns out. |
1:20.1 | You were available. |
1:21.0 | It worked out perfect. |
1:22.1 | It was a match made in heaven. |
1:24.8 | But yeah, specifically for Unreal Engine 5, right? Yeah. So the thing, so we had two |
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