4.8 • 949 Ratings
🗓️ 25 October 2024
⏱️ 56 minutes
🧾️ Download transcript
Ex-Bethesda dev Nate Purkeypile's new game, The Axis Unseen, is out now. Nate takes us deeper into his horror inspirations, experiences with Bethesda, and more!
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0:00.0 | All right, welcome back to the show. This is Tom or Robots and I have a very very special episode this week. |
0:15.1 | We are wrapping up October and October is of course wonderful because of |
0:19.4 | spooky stuff and I love having guests on the shows in order to talk about all the spooky things that are going on in the games that we discuss and their perspectives on this, but who better to have in a show where we're talking about a lot of the spooky elements, |
0:35.8 | especially in Bethesda games like Fallout and Elder Scrolls, but one of the guys who put some of the |
0:41.6 | spookiest stuff in those games, the mind that created these |
0:46.9 | hellscapes, or at least spooky environments, we'll call them. |
0:50.6 | Nate Percupile is back. |
0:52.3 | Welcome back, Nate. How is it going? |
0:54.4 | It's going good. It's incredibly busy since I'm shipping a game as a solo death, but it's going great. |
0:59.6 | Yeah, yeah. So it's been a little while since I've had the chance to talk to you on one of my shows and I think the last time we talked it was two or three years ago. |
1:09.0 | You had recently left Bethesda and I'm going to give you a moment here to remind everybody about all the different hats you've worn because you've done a lot of things over like 14 years with that company, right? |
1:20.0 | It's been a while. But you decided to head off on your own. You were inspired to create this heavy metal hunting mythology sort of spooky game. I'm going to let you describe it in your words and I've dabbled in the |
1:36.5 | the demo because the demo is out now and as of the recording of this the game hasn't |
1:40.6 | actually launched yet but it is going to launch in a few days so by the time |
1:44.3 | you're listening to this the axis unseen will be available so let's just start off |
1:49.9 | with your background and some of the some of the roles that you had at Bethesda and where you kind of got your start with some of these ideas that I think are probably worked them way into your own game here. |
2:03.1 | Yeah, so I started during Fallout 3 |
2:06.2 | and, you know, I built lots of the cities in there, |
2:09.2 | like little lamplight and a lot of caves, |
2:11.2 | did a lot of lighting. |
2:13.0 | But then I was, you know, lead artist and co-lead on Point Lookout, |
2:15.8 | and also the pit, but Point Lookout, I feel like is the more important one here, |
... |
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