4.8 • 1.1K Ratings
🗓️ 29 May 2024
⏱️ 43 minutes
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When I was eleven years old, my grandmother predicted the demise of the personal computer. “Staring at the screen will ruin your eyes,” she proclaimed. The same story is repeated with all new technology: initially it’s met with resistance and fear, and later becomes so important in our lives that we cannot imagine life without it.
In recent years, virtual reality experienced a lackluster launch, and the metaverse is the butt of hundreds of jokes. The generally accepted belief is that VR is dead on arrival, and yet it’s not. It just hasn’t found its use case yet. But it will. On this week’s podcast, you’ll meet a VR start-up founder focused on the educational potential of virtual learning.
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ABOUT OUR GUEST
Amir Bozorgzadeh is the co-founder and CEO of Virtuleap, a tech start-up focused on virtual reality (VR) and augmented reality (AR) for brain health.
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0:00.0 | There's a famous quote often misattributed to Matma Gandhi and it goes like this. |
0:06.0 | First they ignore you, then they laugh at you, and then you win. |
0:09.7 | And this is very much the way that new technology is adopted. I remember in the 80s my |
0:15.6 | grandmother told me that the personal computer would disappear within one to three |
0:20.0 | years because it would make you blind. I remember with early iterations of things like |
0:25.2 | MySpace and match.com people thought only losers would go online to find friends |
0:30.4 | only losers would go online to meet that special someone fast forward |
0:34.4 | 24 25 years later the majority of the time that a young person spends online is on |
0:39.8 | social media and or dating sites. |
0:42.8 | Technology adoption is not at all, not at all, |
0:45.8 | and then all at once and it takes over. |
0:48.0 | Virtual reality is in a lull phase right now. |
0:51.0 | Most people on the street assume it's dead on arrival. They assume it's |
0:54.4 | worthless. There's no point. No one wants to live in Ready Player 1. And without |
0:59.2 | exception, I'm convinced that everyone is wrong. Not that we want to live in Ready Player 1, but the use case for VR, |
1:05.7 | the accessibility in terms of cost and device comfort just doesn't seem to be there yet. |
1:10.8 | But once you find that use case, and I think it'll affect every single one of us, |
1:14.8 | whether it's in an academic setting or a medical setting or whatever it might be, I have a feeling |
1:18.8 | that virtual reality, augmented reality, will be in a significant part of all of our everyday lives. |
1:25.8 | I just don't know the timeline. |
1:27.5 | My guest on this week's podcast is working in the VR space, specifically with people who |
1:31.9 | are struggling with |
... |
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