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74. The Cost of Voice Acting in Video Games

Play, Watch, Listen

Alanah Pearce

Troybaker, Videogames, Video Games, Leisure, Mikebithell, Games, Austinwintory, Alanahpearce

4.8697 Ratings

🗓️ 3 September 2021

⏱️ 70 minutes

🧾️ Download transcript

Summary

This week, we talk about how actors view good acting, why we like the performances we do, and the 'cost' of voice acting, for the actor and indie and AAA studios. It's an almost entirely on-topic episode - you're welcome.

Transcript

Click on a timestamp to play from that location

0:00.0

Does anybody remember, do we talk about this Yair Kung Fu?

0:03.2

Does anybody remember that game?

0:05.1

I worked on a clone of it once.

0:07.7

Really? For what? Platform.

0:10.0

For like, so clone is too strong a word, but a homage called

0:13.9

Invincible Tiger.

0:17.4

What was it called Invincible Tiger, the Legend of Handau?

0:20.5

And it was a Xbox Live Arcade game.

0:23.1

I think it holds a distinction being one of the first true 3D video games.

0:28.5

Like in terms of working with 3D TVs.

0:31.0

I've never heard of it.

0:31.7

What was it?

0:33.1

It was a, I mean, if you look up images of it, it's the game that Troy's talking about just with

0:37.6

Xbox 360 era graphics, basically. It's exactly the same guy. This is like, I think,

0:42.6

1982, I had my, what I, what I considered to be what, what I called my Safeway Classics,

0:49.6

which would be the grocery store where I grew up was called Safeway and they would always rotate

0:55.9

you know out whatever new

0:57.7

video game was coming through and I remember

0:59.7

the day that they wheeled it was old

1:02.3

my wait I'm old

1:04.4

used take two two's better

1:05.6

I just do it for a third time can you just do it a bit slow

...

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