4.4 • 796 Ratings
🗓️ 13 March 2025
⏱️ 17 minutes
🧾️ Download transcript
The international gaming giant has more than 80 million daily users, and is hugely popular with children.
It was started by Dave Baszucki and Erik Cassel, and Dave Baszucki is now CEO.
In his first ever BBC interview, he tells us about developing the game, the struggle to monetize it, and concerns over child safety - Mr Baszucki insists Roblox is vigilant in protecting its users.
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Presenter: Zoe Kleinman Producers: Georgina Hayes and Imran Rahman-Jones
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0:00.0 | Hello and welcome to Business Daily on the BBC World Service. |
0:05.5 | I'm Zoe Kleinman, the BBC's technology editor, and today we're entering the online world of a gaming giant, Roblox. |
0:13.2 | We'll hear how it all started, as Business Daily meets the platform's co-founder and chief executive Dave Bazuki. |
0:20.0 | Really, our mission is to connect a billion people every day with optimism and civility. |
0:25.6 | Currently with more than 80 million daily users, Roblox is one of the biggest gaming platforms on the planet. |
0:31.6 | What we've announced and we're really excited about is the notion that any experience on Roblox can have unlimited generative |
0:40.2 | AI. But there's been criticism from parents who say Roblox isn't safe for children. We set up our |
0:46.6 | own experiment to test this and showed evidence of the platform safety measures being broken to its |
0:51.7 | boss. We don't condone or support any type of image sharing on our own platform. |
0:58.1 | And you'll see us get more and more, I think, way beyond where the law is of this type of behavior. |
1:04.0 | Building a virtual empire, keeping children safe and the future of online gaming. |
1:08.8 | That's all coming up on today's Business Daily. |
1:15.1 | If you've never seen Roblox, imagine a brightly coloured, animated world. |
1:19.9 | But the difference between this and a conventional video game is that you are the designer. |
1:25.1 | Users can create their own games within the Roblox world and share them with others. |
1:29.8 | There's also an in-game currency, Robux, which can be used to buy and sell players' creations |
1:35.3 | within the virtual world and converted to real money. |
1:43.5 | Be anything, build anything. But where Roblox? Be anything, build anything. |
1:47.9 | But where did Roblox come from? |
1:50.1 | It goes back almost right when I got out of college, |
1:53.1 | and I became interested in computers and using them for learning. |
1:58.8 | And before Roblox, if you can believe it, I started a different company. |
... |
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