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Critical Hit: A Major Spoilers Real Play RPG Podcast

Critical Hit #6: An Encounter in the Alley (Void Saga S01-004)

Critical Hit: A Major Spoilers Real Play RPG Podcast

Stephen Schleicher

Dungeons And Dragons, Achtung Cthulhu, Major Spoilers, Real Play Podcast, Critical Hit, Gaming, Games, Pathfinder, Rpg Podcast, Role Playing Game, Wizards Of The Coast, Podcast About, Leisure, Dungeon Crawl, Call Of Cthulhu, Rpg

4.82.6K Ratings

🗓️ 9 July 2009

⏱️ 97 minutes

🧾️ Download transcript

Summary

Major Spoilers Dungeon Crawl Part Three

This issue: Orem, Randace, and Torq meet a band of Ne'r-do-wells in a dark Alley.

If you aren't familiar with the 4th edition of D&D, you might want to check out Major Spoilers Podcast #28 and Major Spoilers Podcast #89

Part One: Dramatis Personae!
Part Two: Graduation Day!
Part Three:In the Streets of Moonhold!

Come back tomorrow for the next installment of this MSP D&D Extravaganza!

Contact us at [email protected]

A big Thank You goes out to everyone who downloads, subscribes, listens, and supports this show. We really appreciate you taking the time to listen to our ramblings each week. Tell your friends about the podcast, get them to subscribe and, be sure to visit the Major Spoilers site and forums.

Transcript

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0:00.0

Hey everybody welcome back to the Major Spoilers Dungeon Crawl. I'm Stephen Schleicher

0:06.0

along with Rodrigo Brian and Matthew. If you remember the last time we were outside the

0:13.6

Randthores Anvil in the Fireden district. We're trying to hunt down an elf.

0:20.1

Correct. We're going to turn everything back over to Rodrigo.

0:24.4

Alright so you guys enter the area where Randthores Anvil is. It's not a terribly

0:36.9

attractive place to be. It is in fact kind of dingy and there's just soot everywhere.

0:41.5

There are a couple there are a lot of excuse me. There are a lot of smithies that

0:48.8

are just open and there's all this heat and dust and smoke just belching out of all

0:55.7

these towers or all these stacks on top of these locals because they're like sort of

1:04.1

storefront and smithy in the back. The building in question where this guy was apparently

1:14.3

staying according to that one guy is right across the street from Randthores Anvil and

1:22.5

it is in fact kind of a duplex essentially. Okay. There's two doors and one of them clearly

1:29.2

leads to the upstairs part of it. Okay. Gentlemen what do you think? Tork are we going

1:35.4

to be breaking any laws by just entering this dwelling? I don't know. I'm gonna break

1:43.5

the door down. Okay. But I'm going to do it in a lawful fashion. Okay. I'm gonna put

1:52.0

my hand right up against where the thing is and I'm gonna push. Okay. There's a, isn't

1:58.1

there something in the D&D that talks about breaking damaged doors and stuff? Do you

2:04.1

have to do a strength check for that or? You do usually but because this door isn't

2:10.7

very all that well put together and because Tork is actually really strong. Okay. He just

2:16.7

kind of pushes against it and it cracks off the top hinges. Okay. And then it's basically

2:21.5

broken so you guys just kind of grab it and pull it off. All right. It's very broken.

2:27.7

We want to make sure everyone is okay. All right. So as Tork shouts that out, you just

...

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