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The Official Xbox Podcast

Deep Dive Into Expedition 33 | Official Xbox Podcast

The Official Xbox Podcast

Official Xbox Podcast

Video Games, Leisure

4.41.3K Ratings

🗓️ 28 January 2025

⏱️ 25 minutes

🧾️ Download transcript

Summary

In this episode of the Official Xbox Podcast, we are diving deep into Clair Obscur: Expedition 33 with Sandfall Interactive's Guillaume Broche and Nicholas Maxson-Francombe.


00:00 Introduction

00:50 Sandfall Interactive

02:23 World and Story

04:52 Exploration and Combat

11:34 Skills

14:05 English Voice Cast

16:33 Art Direction

19:02 World Map

22:06 Final Thoughts


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Transcript

Click on a timestamp to play from that location

0:00.0

Games in this podcast range from E to M.

0:03.8

Hello and welcome to the official Xbox podcast, the only podcast coming to you from inside Xbox or inside my guest room this week.

0:12.8

We've got a very special one despite the setting for you today.

0:16.5

We're going to be talking about a game I am personally incredibly excited for, one that we

0:21.1

just got a great look at during the recent dev direct.

0:25.1

But you know us, we want to dive deeper.

0:27.9

And so we are talking about Claire Obscure, Expedition 33, and joining me today all the way

0:33.2

from Montpellier, France.

0:34.9

It is Sandfall Interactive's creative director for the game,

0:38.4

Guillaume Broche, and the art director, Nicholas Maxim Francombe.

0:42.9

Welcome, both of you. Thank you so much.

0:45.4

Thank you and thank you for having us.

0:47.7

All right. Before we talk about the game,

0:50.4

I would love to talk about the studio really quick. Tell us about

0:53.3

Sanfell Interactive,

0:54.5

the team that you've built there and your mission. Yeah, we have a grand mission.

1:00.4

So our studio was founded actually five years ago now in 2020. So it's funny because the game

1:06.4

that we're working on, a clear obscure expedition 33, actually started a solo passion project on my side

1:12.0

while I was working in other video games company.

1:15.6

And in the beginning, it was just for fun.

1:18.2

I just wanted to make a turn-based game

1:20.2

that felt new, you know, in the market.

...

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