4.8 • 743 Ratings
🗓️ 21 June 2013
⏱️ 41 minutes
🧾️ Download transcript
Click on a timestamp to play from that location
0:00.0 | Okay, I'm pulling out of my driveway. We know what that means. It's time for another drive to work. |
0:09.6 | Okay, so, today I thought I'd do something a little random. Well, I thought I'd talk about randomness. |
0:19.1 | I thought it'd be funny to post, you know, |
0:23.4 | drives the work of randomness and then just, you know, |
0:25.6 | quote random things for the entire drive. |
0:26.8 | But that's not what I'm doing today. |
0:30.7 | What I'm doing today is I wrote an article many years ago, |
0:32.3 | or not, I don't know, some number of years ago, |
0:35.6 | called Kind Acts of Randomness, |
0:39.2 | in which I talked about the role of randomness in game design. |
0:43.0 | And I thought today I would examine that topic. |
0:46.4 | I mean, I'll be approaching a lot of the things I talked about in the article, but as always, |
0:47.7 | I'll be adding new things in. |
0:52.4 | Anyway, and my wife, when I told her I was going to do an article in randomness, she goes, |
0:55.3 | oh, well, maybe you should drive to work a different way. |
0:58.4 | And I said, okay, yeah, that sounds a cool idea. |
1:02.8 | So I am going to drive to work not my normal way, a different way. |
1:04.5 | I don't know what that means. |
1:06.5 | I don't know how long this will be. |
1:07.9 | It will be random. |
1:12.9 | So a little meta to go with my topic of the day. |
1:14.8 | Okay, so, |
... |
Transcript will be available on the free plan in -4297 days. Upgrade to see the full transcript now.
Disclaimer: The podcast and artwork embedded on this page are from Wizards of the Coast, and are the property of its owner and not affiliated with or endorsed by Tapesearch.
Generated transcripts are the property of Wizards of the Coast and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.
Copyright © Tapesearch 2025.