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Axios Re:Cap

E-Sports - How Big Is It And What's The Future Of The Sport

Axios Re:Cap

Axios

Daily News, News

4.5705 Ratings

🗓️ 1 August 2018

⏱️ 11 minutes

🧾️ Download transcript

Summary

Dan welcomes on the owner of the Overwatch League's Dallas Fuel, Mike Rufail, to explain the current and future landscape of eSports. Plus a look at the latest with Facebook. All this and more is on the Pro Rata Podcast with Dan Primack.

Transcript

Click on a timestamp to play from that location

0:00.0

Welcome to Axis ProRata, a podcast that takes just 10 minutes to get you smarter on the collision of tech, business, and politics.

0:11.6

Sponsored by AT&T. I'm Dan Premack on today's show, how Facebook finally won a news cycle and a tech startup that could double or triple how long your avocados stay fresh.

0:22.5

But first, the incredible rise of e-sports.

0:25.8

This past Saturday night, around 11,000 people packed into Brooklyn's Barclays Center,

0:30.3

but they weren't there for an NBA game or a concert.

0:32.7

They were there to watch the finals of Overwatch League,

0:35.6

where something called the London Spitfire beat the Philadelphia Fusion and took home a $1 million payday.

0:41.0

And London Spitfire had done it. They will fly high as your Overwatch League champions.

0:48.0

And those 11,000 fans were very into it. I heard a sports radio host note that it was

0:52.9

louder than any Stanley Cup final or

0:54.9

NBA final he had ever attended. So if you're a bit lost already, that's okay. Let me explain.

1:00.6

Overwatch is a video game, one of those so-called first shooter games where you're basically

1:05.3

trying to get from point A to point B without getting killed and probably killing a bunch of people

1:09.6

in the process. And it's something

1:11.1

anyone can play. But a lot of the best Overwatch players are on professional teams, which play

1:16.3

against other professional teams. And it's becoming very big business, whether you're talking

1:20.9

about people who show up to watch the games live, like at the Barclay Center the other night,

1:24.1

or people watching through streaming video services like Twitch, which is

1:27.6

owned by Amazon. Now, I'm a big sports fan and very casual gamer and readily admit I don't

1:32.9

quite understand the appeal of people watching other people play video games. But that doesn't

1:37.6

matter because people reportedly spent nearly 18 million hours watching esports between January and

1:43.6

March of this past year.

...

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