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Brotherly Love Podcast

Ep 48: The Lawrence Brothers Go Behind the Scenes of Directing & Acting In Video Games with Tom Keegan!

Brotherly Love Podcast

Joey Lawrence, Matthew Lawrence, Andrew Lawrence | QCODE

Tv & Film, Society & Culture, Relationships

4.6823 Ratings

🗓️ 19 January 2024

⏱️ 65 minutes

🧾️ Download transcript

Summary

This week, the brothers are joined by renowned video game performance director Tom Keegan, who worked with Andy on games such as Need for Speed, Battlefield 4, and Dead Rising 3. They discuss how Tom inspired Andy, the differences between acting for a game vs. acting for film, and hilarious behind-the-scenes stories. Was Andy a weird creative kid? What were Joey and Matt's Broadway experiences like? What legendary cartoon did Tom reject? You won't want to miss this episode! Follow @OfficialBrotherlyLovePod on Instagram and @BrotherlyLovePod on Facebook, TikTok and YouTube.  The Brotherly Love Pod is sponsored by: Firstleaf - visit tryfirstleaf.com/brotherly to get 6 hand-curated bottles for $44.95 Betterhelp - visit betterhelp.com/brotherly to get 10% off your first month Want access to ad-free episodes, bonus videos, exclusive behind-the-scenes content and more? Join our premium feed on Supercast now at brotherlylove.supercast.com! Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript

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0:26.2

intelligent Windows PCs ever. Bachelor life varies with you've used to settings.

0:30.5

We had wired head cams. This thick, a cable. So, yeah, exactly like the Matrix. You got

0:36.7

a thing coming out of your head. You've got

0:38.6

a wire this thick. It's like marionettes. It's like they're running through and we're moving the

0:43.5

cable. Oh my gosh. Right. And then one guy's running and he lifts his foot up. No. Over the cable.

0:50.3

I'm like, it's off camera. I'm like, no it's not. There's no off camera. That's the thing. That's the thing about it is you're

0:57.4

getting all the data from every angle at once. That's right. So there's, you can't hide anything.

1:03.0

It's a cell, right? It's like a 3D cell. Yeah, we call it a volume, right? Because it's a cube, right? It's like a big cube. It's like a big space.

1:14.2

And they can flip it around. They can look at you from every angle.

1:18.5

They can move stuff around. They can move stuff. Yeah. But the data has to be captured.

1:24.5

It's like the opposite of like a move or a play. You stand in the doorway. Nothing there.

1:30.1

You stand. They say, Joe, stand right here. they move the doorway in around you virtually yep and then they tape the sofa you're driving in a car and the car is just like stick

...

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