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What's Good Games: A Video Game Podcast

Facts About Gamers That Might Surprise You - Ep. 367

What's Good Games: A Video Game Podcast

What's Good Games

Games, Leisure, Video Games, News, Entertainment News

4.62.5K Ratings

🗓️ 24 May 2024

⏱️ 43 minutes

🧾️ Download transcript

Summary

Watch Ad-Free on Supercast: http://whatsgoodgames.supercast.com In this week's episode Andrea and Britt are joined by the CEO and President of the Entertainment Software Association (ESA) Stanley Pierre-Louis to discuss their new Essential Facts report for 2024. They discuss how there are more gamers in the U.S. than ever and how many of them are older than you think. They also chat about how AI is impacting game creators, what the ESA is keeping tabs on in this election year, and so much more! Learn about the Essential Facts Report at: http://www.theesa.com Thank you to this month's Super Producers: Bored Ape Gamer’s Club Faris Attieh Joshua Franklin Justin Foshee Punkdefied WGG is recorded on a Rodecaster Pro 2. Use our affiliate link to build your creator setup: https://brandstore.rode.com/whatsgoodgames Time stamps: 00:00:00 - Special Interview with Stanley Pierre-Louis 00:02:20 - The Growing Demographic of Video Game Players 00:04:22 - The Evolving Face of Gamers 00:06:28 - The Benefits of Gaming with Family 00:08:29 - The Educational Benefits of Games for Kids 00:10:31 - Creating a Safe Community for Players 00:12:26 - The Growing Market for Video Games 00:14:40 - The Health of the Video Game Industry 00:16:38 - Growth and Stability of the Gaming Industry 00:20:55 - The Changing Definition of "Gamer" 00:23:06 - Embracing the Nerd Identity 00:25:19 - AI in the Gaming Industry 00:27:24 - Unanswered Questions about AI and Copyright 00:29:35 - AI Tools in Games and Media 00:31:40 - Advocating for the Gaming Industry in Policy Discussions 00:33:33 - The Impact of Younger Policy Makers on the Video Game Industry 00:35:47 - The Impact of COVID-19 on Gaming Perspectives 00:37:52 - The Video Game Ecosystem 00:40:17 - The Death of E3 and The Future of Consumer Shows 00:42:29 - Celebrating 30 Years of the Entertainment Industry Merch: https://www.whatsgoodgames.com/store Follow on Twitter: http://www.twitter.com/whatsgood_games Follow on Facebook: http://www.facebook.com/whatsgoodgames Follow on Twitch: http://www.twitch.tv/whatsgoodgames Join our Discord community: http://discord.gg/whatsgoodgames Our website: http://www.whatsgoodgames.com Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript

Click on a timestamp to play from that location

0:00.0

While you're listening to this podcast, I'm causing mischief.

0:05.0

Like creeping past sleepy granddad to sneak a pot of Petty Faloo from the fridge.

0:12.0

Because Petty Fal Lou fuels the mischief.

0:15.0

Boom!

0:16.0

Mom says that Petty for Lou is made with calcium and vitamin D for healthy bones.

0:24.6

She knows best, most of the time.

0:27.8

Fuelling mischief with petty flu. it. What's good everybody and a welcome to a very special interview and episode of the What's Good Games podcast.

0:57.0

I'm Andrea Renee, joined by Miss Brittany Brombocker.

1:01.0

And welcome back to the show, CEO and president of the ESA. It is Stanley, Pierre

1:06.2

Louis. So good to see you, Stan. Thank you guys so much for having me. I love, I love what you

1:10.8

guys do. I was listening back to the interview that we did with you last year when the

1:16.5

essential facts came out and it was such a fun interview to hear some really great

1:22.4

anecdotes about video game business and the work that the ESA does and it's been a roller coaster of us I was going to say a year but it hasn't quite been a full year since we talked last,

1:34.8

but you guys have your brand new essential facts that are out now with a brand new set of data,

1:40.7

and I'm excited to just dive right in.

1:43.4

So since we saw you last, what's been like the one big stat

1:48.9

that you guys noticed changed from these essential facts.

1:53.0

Well, thanks for having me again and thanks for you guys to do for our industry because having

1:57.8

voices who really bring in different perspectives and bring a lot of fun and levity to it,

2:03.0

allows people to capture that information

2:06.0

and to feel like they're part of this larger community.

2:09.1

So I first and foremost want to make sure

...

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