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The Official Xbox Podcast

Senua's Saga: Hellblade II - On Location in Iceland

The Official Xbox Podcast

Official Xbox Podcast

Video Games, Leisure

4.41.3K Ratings

🗓️ 17 May 2024

⏱️ 25 minutes

🧾️ Download transcript

Summary

On this very special episode of the Official Xbox Podcast, Malik Prince takes us to Iceland, the setting for Senua's Saga: Hellblade II, and speaks with Lara Derham and Dan Attwell of the Ninja Theory team on how they brought 10th century Iceland to life within the game.


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Transcript

Click on a timestamp to play from that location

0:00.0

Games in this podcast range from E to M.

0:02.0

We are here to talk all things.

0:05.0

Senna Wasa Helple to

0:10.0

and I have two amazing people who worked on the game here to help me through this because

0:14.3

they are the real stars. I have Laura Durham and a Dan Atwill who are going to talk

0:19.6

about the game, talk about what we experienced here in Iceland and actually just be the experts.

0:24.3

How are y'all doing today by the way?

0:25.4

Yeah, really good.

0:26.7

We have just endured two days of extremely long treks across Iceland and it has been amazing and I got to start with you Laura I think that this has been an amazing

0:38.4

Journey and so I'm curious what is your role here at Nuzhary?

0:43.3

So I was the script writer for Seno with Saga

0:47.0

I'll play too, and I also directed the performance capture.

0:50.6

Oh, we have a lot of questions posed to you because this game is like such a narrative

0:55.1

experience that we're going to come to you about a lot of that stuff.

0:57.7

Well, yes, but you can come to Dan as well because everybody on the team is involved in telling that story.

1:06.7

Yeah. So we all know.

1:09.2

Yeah, you're in there. Well speaking of you, Dan, what's your role here at Ninja The

1:12.4

So I'm the Environment Art Director,

1:15.0

also one of the Craig Direction team as well

1:18.0

with Project.

1:19.0

Awesome, and it's very obvious why you chose Iceland.

1:22.0

And we'll get into that in just a little bit but

...

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