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What's Good Games: A Video Game Podcast

The Division 2: Recreating Washington D.C. - What's Good Games

What's Good Games: A Video Game Podcast

What's Good Games

Games, Leisure, Video Games, News, Entertainment News

4.62.5K Ratings

🗓️ 3 March 2019

⏱️ 41 minutes

🧾️ Download transcript

Summary

In this special episode* of What's Good Games, Andrea and Britt sit down with members of Ubisoft's Massive Entertainment to discuss the world building of Tom Clancy's The Division 2. They traveled to Washington D.C. to visit real-world locations like the U.S. Capitol Building, The National Archives, and the Lincoln Memorial to see the inspiration for the new setting of the upcoming sequel. They spoke with IP Researcher Cloé Hammoud, Creative Director Julian Gerighty, and a Lead Environmental Artist Chad Chatterton. The Division 2 releases on March 15th for PS4, Xbox One, and PC. *Ubisoft provided travel and accommodations for the recording of this episode. Support What’s Good Games on Patreon! Gain access to behind-the-scenes content, exclusive videos, extra podcast segments and more. http://www.patreon.com/whatsgoodgames 0:46 Welcome1:00 Interview with Cloé Hammoud - IP Researcher, Massive Entertainment1:16 - What does an IP Researcher do?2:15 - How do you blend Tom Clancy's IP with creative input from Massive?5:20 - Learning about the fragility of Washington D.C.7:50 - Recreating real-world locations in The Division 29:00 - Why the commitment to realism?11:11 - Interview with Julian Gerighty - Creative Director, Massive Entertainment12:20 - Recreating and destroying D.C.14:00 - The challenge of "looter shooter" narratives14:50 - Drawing the line between realism and fantasy17:55 - The feeling of power in Washington20:35 - What does "hundreds of content" mean for The Division 2?22:12 - Games as a service: what have you learned from other developers?27:50 - Interview with Chad Chatterton - Lead Environmental Artist, Massive Entertainment28:30 - What role do environmental artist play in coordination with other developers?30:00 - Juggling art and environment in a game engine31:40 - How do you pick which details are important in an environment and which aren't?33:35 - What creative challenges did you run into trying to recreate D.C.?36:00 - Using research to build a believable world38:20 - Which area are you excited for players to see? Merch: https://teespring.com/stores/whatsgoodgamesFollow on Twitter: http://www.twitter.com/whatsgood_gamesFollow on Facebook: http://www.facebook.com/whatsgoodgamesFollow on Twitch: http://www.twitch.tv/whatsgoodgamesOur discord channel: http://discord.gg/whatsgoodgamesFollow on Instagram: http://www.instagram.com/whatsgoodgamesofficialOur website: http://www.whatsgoodgames.com

Transcript

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0:00.0

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0:56.0

What's good everybody? Andrea Renee here with Brit Braumbacher.

1:19.0

We are in Washington, D.C. at the Division 2 preview event.

1:23.0

We are sitting down with Chloe, the IP researcher at Massive from Sweden.

1:28.0

How's it going Chloe? I'm good, thanks.

1:30.0

Thanks for chatting with us today.

1:32.0

When Brett and I heard that we were going to get the chance to speak with you today,

1:36.0

I think we both were, what the heck is an IP researcher?

1:40.0

Yes, indeed, please tell us because I have no idea what you do.

1:43.0

Basically as an IP researcher, I'm the bearer of the logic of the world.

1:48.0

I bring creative solutions to the narrative, art and design team within the studio

1:55.0

and help them building a coherent and logical world of the division.

2:01.0

Ubisoft has been really excellent throughout all of their franchises

2:05.0

about putting an emphasis on historical accuracy.

2:08.0

I remember when we spoke with Julian at the last event,

...

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