4.8 • 688 Ratings
🗓️ 21 March 2018
⏱️ 79 minutes
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0:00.0 | Specter Vision Radio |
0:03.3 | Welcome to Weird Studies, an art and philosophy podcast with hosts Phil Ford and J.F. Martel. |
0:21.8 | For more episodes and to support the podcast, go to Weird Studies.F. is a big D&D nerd, and I'm saying that in the nicest possible way. |
0:55.4 | He's been playing for decades, and by his own account, many of the events that stand out most |
1:00.4 | vividly in his memory, events that have even shaped his life, happened while he was on D&D campaigns. |
1:08.7 | Most weeks, for several hours, J.F. and his friends sit around a table and agree to |
1:14.5 | inhabit an elective consensus reality that they co-author. |
1:19.6 | Now, maybe that sounds like fun to you, or maybe it doesn't, but at the end of the day, |
1:24.9 | it's just a game, right? |
1:27.0 | As you'll hear in the conversation that follows, there is no just about it. |
1:32.6 | Games share a porous boundary with the everyday world. |
1:36.1 | Things imagined in games can shamble into the daylight. |
1:39.9 | Maybe not quite as they do in the Netflix series Stranger Things, |
1:44.1 | but things can happen, |
1:45.6 | whose consequences spill outside the charmed circle of play, or, contrary, real life can get into |
1:52.9 | the game. Play a game long enough, and at a certain point it's not even a game anymore. |
1:58.7 | Say you're a claims adjuster who does Sailor Moon |
2:01.3 | cosplay at fan conventions. Being Sailor Moon is your game. But if you never take your |
2:07.2 | costume off, then who are you? Which is the costume, the claims adjuster, or Sailor Moon? |
2:14.5 | Which is real and which is the game. We hope you enjoy our conversation. Just keeps going a little too long. |
2:43.2 | So. |
2:43.8 | I feel like I could do that, actually. |
... |
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