meta_pixel
Tapesearch Logo
Weird Studies

Episode 6: Dungeons & Dragons, or the Reality of Illusions

Weird Studies

Phil Ford and J. F. Martel

Society & Culture, Arts, Philosophy

4.8688 Ratings

🗓️ 21 March 2018

⏱️ 79 minutes

🧾️ Download transcript

Summary

The Dutch historian Johan Huizinga was one of the first thinkers to define games as exercises in world-making. Every game, he wrote, occurs within a magic circle where the rules of ordinary life are suspended and new laws come into play. No game illustrates this better than Gary Gygax's tabletop RPG, Dungeons & Dragons. In this episode, Phil and JF use D&D as the focus of a conversation about the weird interdependence of reality and fantasy. Header image: Gaetan Bahl (Wikimedia Commons) WORKS CITED OR DISCUSSED IN THIS EPISODE Official homepage of the Dungeons & Dragons roleplaying game Critical Role web series   Another RPG podcast JF failed to mention: The HowWeRoll Podcast Demetrious Johnson’s Twitch site Game Over: Kasparov and the Machine (documentary)   Chessboxing!   Jackson Lears, Something for Nothing: Luck in America   Peter Fischli, The Way Things Go   Jon Cogburn and Mark Silcox, Dungeons & Dragons and Philosophy: Raiding the Temple of Wisdom   Lawrence Schick, ed., Deities & Demigods: Cyclopedia of Gods and Heroes from Myth and Legend   Article on Mazes and Monsters, a movie that came out of the D&D moral panic of the 1980s   Phil Ford, “Xenorationality”   Johan Huizinga, Homo Ludens: A Study of the Play-Element of Culture   John Sinclair, [Guitar Army: Rock and Revolution with the MC5 and the White Panther Party](https://www.amazon.com/Guitar-Army-Revolution-White-Panther/dp/1934170003) Learn more about your ad choices. Visit podcastchoices.com/adchoices

Transcript

Click on a timestamp to play from that location

0:00.0

Specter Vision Radio

0:03.3

Welcome to Weird Studies, an art and philosophy podcast with hosts Phil Ford and J.F. Martel.

0:21.8

For more episodes and to support the podcast, go to Weird Studies.F. is a big D&D nerd, and I'm saying that in the nicest possible way.

0:55.4

He's been playing for decades, and by his own account, many of the events that stand out most

1:00.4

vividly in his memory, events that have even shaped his life, happened while he was on D&D campaigns.

1:08.7

Most weeks, for several hours, J.F. and his friends sit around a table and agree to

1:14.5

inhabit an elective consensus reality that they co-author.

1:19.6

Now, maybe that sounds like fun to you, or maybe it doesn't, but at the end of the day,

1:24.9

it's just a game, right?

1:27.0

As you'll hear in the conversation that follows, there is no just about it.

1:32.6

Games share a porous boundary with the everyday world.

1:36.1

Things imagined in games can shamble into the daylight.

1:39.9

Maybe not quite as they do in the Netflix series Stranger Things,

1:44.1

but things can happen,

1:45.6

whose consequences spill outside the charmed circle of play, or, contrary, real life can get into

1:52.9

the game. Play a game long enough, and at a certain point it's not even a game anymore.

1:58.7

Say you're a claims adjuster who does Sailor Moon

2:01.3

cosplay at fan conventions. Being Sailor Moon is your game. But if you never take your

2:07.2

costume off, then who are you? Which is the costume, the claims adjuster, or Sailor Moon?

2:14.5

Which is real and which is the game. We hope you enjoy our conversation. Just keeps going a little too long.

2:43.2

So.

2:43.8

I feel like I could do that, actually.

...

Transcript will be available on the free plan in -2563 days. Upgrade to see the full transcript now.

Disclaimer: The podcast and artwork embedded on this page are from Phil Ford and J. F. Martel, and are the property of its owner and not affiliated with or endorsed by Tapesearch.

Generated transcripts are the property of Phil Ford and J. F. Martel and are distributed freely under the Fair Use doctrine. Transcripts generated by Tapesearch are not guaranteed to be accurate.

Copyright © Tapesearch 2025.